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ead and contribute on what is new and trending in the web design and web development community. We hope you frequent this blog and comment as well as mention any trends you find interesting.

 


There are 135 Blog Items in 14 pages and your are on page number 7

Fun HTML5 Games to Play

Fun HTML5 Games to Play

HTML5 brings the wonders of coding right into the browser. Gone will be the day where plug-ins are needed to get your code to work in your web browser. Pretty cool when you think back to the beginning of the web and what browsers could do then.

Make sure that you have a browser that supports HTML5 and have some fun with these games. The future looks promising!

You can visit findmebyIP to see what type of HTML5 support your browser has and what it's missing.

*
Canvas Invaders

HTML5 Games 

 

* Welcome to Adventureland


HTML5 Games

* Asteroids


HTML5 Games 

 

* Bricks


HTML5 Games
* Google Pacman

HTML5 Games
* Crystal Galaxy

HTML5 Games

* Same Game


HTML5 Games

* UFO


HTML5 Games

* Puzzle

HTML5 Games

*Platformer Tutorial


HTML5 Games

Posted by Los Angeles Web Design & SEO on Thursday, June 17, 2010 at 12:46 Comments

Can Html5 Boost Email Video Marketing?

Can Html5 Boost Email Video Marketing?

 With the introduction of HTML5 email video marketing is set to take off. To date if someone wants to do video in an email client they need to provide a link to the web site in that email marketing piece since email clients strip JavaScript or Flash for security reasons. Since HTML5 will be built into email clients and web browsers it won’t require any plug-ins.

 Once HTML5 becomes the standard expect to see an increase in video emails. Research has shown a 100% increase in click through rates with video email marketing.

 

Posted by Email Marketing on Friday, June 4, 2010 at 09:27 Comments

Twitter's Promoted Tweets is it a Hit or Bust?

Twitter's Promoted Tweets is it a Hit or Bust?

Twitter's Promoted Tweets have been online now for a select few, for the past couple of months. Twitter has stated that Promoted Tweets have been "successful beyond our wildest dreams." This was stated by COO Dick Costolo. A promotional offer by Virgin America - 50% off for the first 500 travelers - sold out in three hours. Bravo TV used Promoted Tweets to invite consumers to discover their "green IQ" on Bravo’s website, and the tweet generated 300 retweets - the maximum number allowed - in one day, generating 200,000 impressions.

The company is currently adding another dozen advertisers to the program on top of the five advertisers that participated in the launch. By Q4, they expect participants to be in the hundreds. They look to start to ramp this up aggressively in Q3 and then really blow it open in Q4, Costolo said.

Twitter's Promoted Tweets

You will see Tweets promoted by their partner advertisers called out at the top of some Twitter.com search results pages. Twitter strongly believes that Promoted Tweets should be useful to you. They'll attempt to measure whether the Tweets resonate with users and stop showing Promoted Tweets that don't resonate.

Promoted Tweets will be clearly labeled as “promoted" when an advertiser is paying (see graphic above), but in every other respect they will first exist as regular Tweets and will be organically sent to the timelines of those who follow a brand. Promoted Tweets will also retain all the functionality of a regular Tweet including replying, Retweeting, and favoriting. Only one Promoted Tweet will be displayed on the search results page.

 

Posted by Los Angeles Web Development on Thursday, May 27, 2010 at 13:36 Comments

I Miss Google Pacman, Do You?

I Miss Google Pacman, Do You?

Google Pacman

Okay I don't know about you but I missed Google Pacman so I had to get a local copy so I could keep playing. As we have discussed before HTML5 is going to bring much excitment to the web browser. Google created this Google logo Pacman game in celebration of the 30th birthday of the video game? Thank you Google!

Posted by Website Design on Monday, May 24, 2010 at 10:50 Comments

Top Viral Videos for 2010 - Best Video Designs

Top Viral Videos for 2010 - Best Video Designs

The definition of a viral video is one that becomes popular through the process of internet sharing, typically through video sharing websites and email. Viral videos often contain humorous content and include televised comedy sketches.

The Secret Behind Nike Air


Heineken – Men With Talent


The Butterfinger Defense League Presents: I Like Big Butterfingers!


Master of Business Card Throwing


Coca Cola - Quest - World Cup 2010


Le tour du monde en 80 secondes


Earth Day: Give Earth a Hand


Nike Music Shoe


Old Spice – Flex

Axe - Cleans Your Balls

Posted by Web Video Design on Wednesday, May 12, 2010 at 14:45 Comments

Steve Jobs

Steve Jobs "Thoughts on Adobe Flash" in His Own Words

Steve Jobs left no doubt about how Apple feels about Flash. He was direct and straight to the point about how Apple feels about Flash being used on anything that has to do with the Apple product line. His assessment was fair and made a good argument why Apple feels the way it does. With the implementation of HTML5 right around the corner Flash as we use it today is likely to change, to what degree that isn't known yet. Flash will most likely not be as popular in the future though.  A copy of his letter is below:


Thoughts on Flash

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010

Posted by SEO and Web Design on Tuesday, May 4, 2010 at 07:27 Comments

Twitter Stats from @ev at the Chirp Developer's Conference

Twitter Stats from @ev at the Chirp Developer's Conference


Chirp Developer's Conferencex
Posted by Website Design on Tuesday, April 20, 2010 at 15:42 Comments

Shopping Cart Design that Minimizes Shopping Cart Abandonment

Shopping Cart Design that Minimizes Shopping Cart Abandonment

Forrester Research says that 59% of items that are added to an online shopping cart are abandoned. Companies like Jos A. Bank Clothiers Inc. has spent countless hours analyzing shopping cart abandonment and have re-coded their shopping platforms to decrease shopping cart abandonment. They modified their checkout pages from 5 to 3 pages; they added the cart profile to all their pages so the shopper could see all items in their cart versus having to view a separate cart page, and they eliminated their navigation system in their checkout pages. These few changes reduced their shopping cart abandonment by 4% to 8%. They are also still testing their related products offerings to see if that can increase their average ticket price.

With a 59% shopping cart abandonment rate smart e-tailers are focusing on ways to turn those shoppers into conversions by testing and modifying their systems to better serve their customers. By doing this they are getting to keep the users that are already on their site ready to spend their money.

Posted by Ecommerce Web Design on Wednesday, April 14, 2010 at 13:46 Comments

Amazing Trends in Wallpaper Design

Amazing Trends in Wallpaper Design

A collection of wallpapers showing some of the latest new trends coming out lately in the wallpaper world.

 KeywordIndex

 

Posted by Web Design on Friday, April 9, 2010 at 13:57 Comments

Creature Animation Inspiration

Creature Animation Inspiration

“Creature” is a collection of astonishing studio portraits of 175 wild creatures—from baby leopards to parrots, bears, mandrills, and many more—all stunningly foregrounded against white background - by Andrew Zuckerman





Posted by Web Site Design on Thursday, April 8, 2010 at 11:09 Comments

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